electronic double entry frag (Inferno)
electronic double entry frag (Inferno)
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jnt - 1vs2 Scout clutch (CT - pre-plant situation) to keep Sharks in the match
jnt - 1vs2 Scout clutch (CT - pre-plant situation) to keep Sharks in the match
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smoke flutuating because of molotov
smoke flutuating because of molotov
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f0rest quad kill hold (Nuke)
f0rest quad kill hold (Nuke)
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LETN1 - ACE (with 1vs3 clutch) - second half pistol round
LETN1 - ACE (with 1vs3 clutch) - second half pistol round
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karrigan triple kill hold to wrap up the half
karrigan triple kill hold to wrap up the half
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zehN - ACE
zehN - ACE
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